Cards
Erymanthian Boar Card
+10% damage to Wind monsters. Goes in a weapon.
Goes in a weaponEarth element, level 1

- +10% damage to Wind monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Erymanthian Boar
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +10% damage to Wind monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Erymanthian Boar you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Water 1 elementLilypad Frog, level 9

Lilypad Frog Card - +3 CRIT
- +1 LUK
Goes in: Weapon - Wind 1 elementReed Sprite, level 10

Reed Sprite Card - 3% chance to stun with each blow
- +2 ATK
Goes in: Weapon - Wind 1 elementBuzzlet, level 6

Buzzlet Card - +10% damage to Fowl monsters
Goes in: Weapon - Wind 1 elementHarpy, level 12

Harpy Card - +5 ATK
Goes in: Weapon - Wind 2 elementStymphalian Bird, level 14

Stymphalian Bird Card - +10% damage to Fowl monsters
Goes in: Weapon - Neutral 1 elementApple Bunny, level 3

Apple Bunny Card - +5 ATK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
