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Voxland

The world

A world built block by block

Every hill, river and temple in Voxland was shaped from blocks by the Cyclopes. Since the Omphalos cracked, the world drifts in pieces above the clouds of Chaos, and every piece has a story.

A floating isle of Voxland, held aloft by glowing Aether shards

Chapter One map

The Known Isles

Chapter One opens three isles: the city of Ithaca and the two hunting grounds across its bridges. Beyond them, broken bridges lead to isles still sealed in fog. Pick a place on the map to learn more.

Map of the Known Isles: Ithaca, its hunting grounds and two sealed isles
  • Open in Chapter One
  • Sealed for now
Ithaca, with its temple, whitewashed houses and Hestia's flame

The last great city

Ithaca

Chapter One

Lanterns burn all night in Ithaca, the last great city above the clouds, gathered around Hestia's undying flame. Adventurers come here to sell their loot, take on quests from the townsfolk, gear up at the smithy and gather a party in the agora before heading out.

  • Merchants and smiths
  • Quests from the townsfolk
  • Sell your hard-won loot
  • Find a party in the agora
The Arcadian Meadows, where an adventurer faces a pair of Ichorlings

Across the bridges

Arcadia & Nemea

Chapter One

Over one bridge lie the sunny Arcadian Meadows, where Ichorlings bounce through the grass and new heroes win their first fights. Over the other wait the dark Nemean Woods, where harpies nest and tougher beasts hunt. The farther you roam, the better the spoils.

  • Gentle meadows for new heroes
  • Dangerous woods for the bold
  • Every land drops its own treasures
The Labyrinth, where a Talos guardian watches over lava and treasure

Vault of the Cyclopes

The Labyrinth

Later chapter

Deep beneath the isles lies the Labyrinth, where the Cyclopes sealed away their greatest works. Bronze-hearted Talos guardians still walk its halls, and something bellows at its center. Bring friends. Bring potions. Bring back treasure.

  • Talos guardians
  • Rare equipment
  • Boss battles
  • Made for a party
One of the Hesperides, with a quarry and a half-built cottage

Stake your claim

The Hesperides

Later chapter

At the far edge of the world drift the Hesperides, isles held fast by horos stones. Mine stone and ore, fell timber, craft what you need and raise something of your own within the stones' reach.

  • Mine and gather
  • Craft from what you find
  • Build a place of your own

The horos stones

Why nobody can dig under the agora

Only land within a horos stone's reach holds firm. Build there, and it stays. Dig beyond it, and the blocks crumble into Chaos.

Fair for every adventurer

That's why Ithaca, the hunting grounds and the Labyrinth stay the way they're meant to be. Nobody tunnels under the market or walls off the best hunting spot. The Hesperides are where you'll leave your mark.

Shape the world

Blocks you can actually use

Voxland isn't just scenery. Dig into it, gather from it and build on it.

Mine and gather

Dig for stone, ore and timber across the isles.

Place and build

Raise walls, towers and homes wherever the horos stones allow.

Craft

Turn what you gather into gear, tools and more.

Make it yours

Shape and decorate the land you claim.

Explore

Every isle is built differently. See what's over the next ridge.

Chapter One

Gather resources in Arcadia and Nemea and get your first taste of shaping blocks.

Chapters to come

As more horos stones wake, the Hesperides open to settlers, with bigger building projects to follow.

Find your favorite hunting ground

Be among the first to walk the agora of Ithaca and see what waits across its bridges.

About the alpha