Roadmap
The road ahead
We're building Voxland the way the Cyclopes built the world: one solid block at a time. First, a small world that's genuinely fun. Then much more of it.
How we build
Solid ground before tall towers
New lands and features only arrive once the ground beneath them is rock solid.
Solid ground first
Fun fights, smooth adventuring together and a hero that's always saved come before anything else.
Small but complete
A small world that's genuinely fun beats a big one that's only half finished.
Grow with the adventurers
The world expands as more heroes arrive, and they help decide what comes next.
Chapters
From first steps to a whole world
No dates yet. Each chapter begins when the one before it is ready.
- 01
Chapter One: Ithaca
Being builtA small, complete slice of Voxland that proves the adventure is fun from the very first hunt.
- Ithaca, the central city
- The Arcadian Meadows and the Nemean Woods
- 5–10 kinds of monsters
- Four to six classes or class variants
- Levels, attributes and skills
- Monster hunts and experience
- Loot, inventory, gear and coin
- Adventuring alongside other players
- Your hero saved between sessions
- Parties
- Your first taste of building
- 02
The First Voyage
NextA small band of adventurers, around 20 at a time to start, steps into Voxland for the first time. What they discover shapes everything that follows.
- Small groups of early adventurers
- Fine-tuning combat, controls and progression
- Making sure the world runs smoothly
- 03
Beyond the Known Isles
LaterOnce the first chapter stands on solid ground, the broken bridges are mended and Voxland grows.
- The Labyrinth opens
- Settling the Hesperides
- Guild wars and territory
- Deeper crafting
- A richer economy
- New classes
“Every adventurer deserves a reason to explore, fight, collect, build, team up and become someone in a world they share.”
The gates of Ithaca open soon
The first voyage will be small, and news of it will land here on voxland.lol first.
