Cards
Honeybee Card
Your armor turns Wind. +3 MDEF. Goes in armor.
Goes in armorWind element, level 1

- Your armor turns Wind
- +3 MDEF
Goes in: Armor
- Goes in
- Armor
- Dropped by
- Honeybee
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- Your armor turns Wind
- +3 MDEF
Its effects count while you wear the piece it's set in. Monsters' blows then land on your armor by the element table.
Who drops it
Every Honeybee you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in armor
It goes into a free slot of armor you aren't wearing, and once it's in, it stays for good. 24 pieces of armor have room for it, one card each. The first few, by level:
Compare
Other cards for armor
- Earth 1 elementBramble Sprite, level 26

Bramble Sprite Card - Your armor turns Earth
- +3 MDEF
Goes in: Armor - Fire 2 elementNemean Lion, level 26

Nemean Lion Card - +6 DEF
- +10% max HP
- +2 VIT
Goes in: Armor - Holy 1 elementMuse Sprite, level 35

Muse Sprite Card - Your armor turns Holy
- +3 MDEF
Goes in: Armor - Water 1 elementHermit Shell, level 20

Hermit Shell Card - Your armor turns Water
- +2 MDEF
Goes in: Armor - Poison 1 elementSilver Mite, level 40

Silver Mite Card - Your armor turns Poison
- +3 MDEF
Goes in: Armor - Ghost 2 elementCorycian Wisp, level 45

Corycian Wisp Card - +7 FLEE
- Perfect dodge +2
Goes in: Armor
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
