Cards
Petalpuff Card
Your armor turns Earth. +2 MDEF. Goes in armor.
Goes in armorEarth element, level 1

- Your armor turns Earth
- +2 MDEF
Goes in: Armor
- Goes in
- Armor
- Dropped by
- Petalpuff
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- Your armor turns Earth
- +2 MDEF
Its effects count while you wear the piece it's set in. Monsters' blows then land on your armor by the element table.
Who drops it
Every Petalpuff you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in armor
It goes into a free slot of armor you aren't wearing, and once it's in, it stays for good. 24 pieces of armor have room for it, one card each. The first few, by level:
Compare
Other cards for armor
- Water 1 elementIchorling, level 1

Ichorling Card - +2 LUK
- Perfect dodge +1
Goes in: Armor - Water 1 elementReed Otter, level 9

Reed Otter Card - Your armor turns Water
- +2 MDEF
Goes in: Armor - Earth 1 elementOlive Sprout, level 15

Olive Sprout Card - Your armor turns Earth
- +2 MDEF
Goes in: Armor - Water 1 elementHermit Shell, level 20

Hermit Shell Card - Your armor turns Water
- +2 MDEF
Goes in: Armor - Earth 1 elementBramble Sprite, level 26

Bramble Sprite Card - Your armor turns Earth
- +3 MDEF
Goes in: Armor - Fire 2 elementNemean Lion, level 26

Nemean Lion Card - +6 DEF
- +10% max HP
- +2 VIT
Goes in: Armor
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
