Cards
Pine Pup Card
+5% max HP. +1 AGI. Goes in boots.
Goes in bootsNeutral element, level 1

- +5% max HP
- +1 AGI
Goes in: Boots
- Goes in
- Boots
- Dropped by
- Pine Pup
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +5% max HP
- +1 AGI
Its effects count while you wear the piece it's set in.
Who drops it
Every Pine Pup you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in boots
It goes into a free slot of boots you aren't wearing, and once it's in, it stays for good. 19 pairs of boots have room for it, one card each. The first few, by level:
Compare
Other cards for boots
- Earth 3 elementCalydonian Boar, level 20

Calydonian Boar Card - +15% max HP
- +2 VIT
Goes in: Boots - Poison 1 elementMarsh Toad, level 24

Marsh Toad Card - +7% max SP
- +10% SP recovery
Goes in: Boots - Earth 1 elementMudpuff, level 13

Mudpuff Card - +5% max SP
- +10% SP recovery
Goes in: Boots - Earth 1 elementWheat Sprite, level 28

Wheat Sprite Card - +7% max HP
- +1 AGI
Goes in: Boots - Earth 1 elementLadonling, level 8

Ladonling Card - +5% max HP
- +1 AGI
Goes in: Boots - Earth 1 elementMountain Kid, level 33

Mountain Kid Card - +7% max SP
- +10% SP recovery
Goes in: Boots
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
