Cards
Swanling Card
+1 INT. +2 MDEF. Goes in headgear.
Goes in headgearWater element, level 1

- +1 INT
- +2 MDEF
Goes in: Headgear
- Goes in
- Headgear
- Dropped by
- Swanling
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +1 INT
- +2 MDEF
Its effects count while you wear the piece it's set in.
Who drops it
Every Swanling you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in headgear
It goes into a free slot of headgear you aren't wearing, and once it's in, it stays for good. 33 pieces of headgear have room for it, one card each. The first few, by level:
Compare
Other cards for headgear
- Water 1 elementEurotas Newt, level 14

Eurotas Newt Card - +1 DEX
- +5 HIT
Goes in: Headgear - Water 1 elementSea Turtle, level 19

Sea Turtle Card - +1 INT
- +2 MDEF
Goes in: Headgear - Earth 1 elementWolf Pup, level 24

Wolf Pup Card - +1 DEX
- +8 HIT
Goes in: Headgear - Neutral 1 elementFluffy Lamb, level 29

Fluffy Lamb Card - +1 INT
- +3 MDEF
Goes in: Headgear - Holy 1 elementOwl of Athena, level 34

Owl of Athena Card - +1 DEX
- +8 HIT
Goes in: Headgear - Poison 1 elementPython Hatchling, level 38

Python Hatchling Card - +1 INT
- +3 MDEF
Goes in: Headgear
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
