Cards
Wild Mare Card
+9 FLEE. Perfect dodge +1. Goes in a cloak.
Goes in a cloakNeutral element, level 3

- +9 FLEE
- Perfect dodge +1
Goes in: Cloak
- Goes in
- Cloak
- Dropped by
- Wild Mare
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +9 FLEE
- Perfect dodge +1
Its effects count while you wear the piece it's set in.
Who drops it
Every Wild Mare you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a cloak
It goes into a free slot of a cloak you aren't wearing, and once it's in, it stays for good. 24 cloaks have room for it, one card each. The first few, by level:
Compare
Other cards for a cloak
- Neutral 2 elementCurete Dancer, level 62

Curete Dancer Card - +9 FLEE
- Perfect dodge +1
Goes in: Cloak - Wind 4 elementTyphon, level 70

Typhon Card - Takes 15% less damage from Wind, Fire, Water, and Earth monsters
Goes in: Cloak - Earth 3 elementPine Golem, level 72

Pine Golem Card - Takes 25% less damage from Earth monsters
Goes in: Cloak - Neutral 2 elementBull Leaper, level 57

Bull Leaper Card - +7 FLEE
- Perfect dodge +1
Goes in: Cloak - Wind 2 elementThunder Sheep, level 51

Thunder Sheep Card - Takes 20% less damage from Wind monsters
Goes in: Cloak - Shadow 2 elementGlimmer Bat, level 46

Glimmer Bat Card - Takes 20% less damage from Shadow monsters
Goes in: Cloak
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
