Cards
Agrimi Card
+2 INT. +4 MDEF. Goes in headgear.
Goes in headgearEarth element, level 2

- +2 INT
- +4 MDEF
Goes in: Headgear
- Goes in
- Headgear
- Dropped by
- Agrimi
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +2 INT
- +4 MDEF
Its effects count while you wear the piece it's set in.
Who drops it
Every Agrimi you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in headgear
It goes into a free slot of headgear you aren't wearing, and once it's in, it stays for good. 33 pieces of headgear have room for it, one card each. The first few, by level:
Compare
Other cards for headgear
- Shadow 2 elementPomegranate Sprite, level 64

Pomegranate Sprite Card - +2 DEX
- +12 HIT
Goes in: Headgear - Earth 2 elementMinoan Calf, level 54

Minoan Calf Card - +2 DEX
- +10 HIT
Goes in: Headgear - Earth 3 elementIvy Creeper, level 69

Ivy Creeper Card - +2 INT
- +5 MDEF
Goes in: Headgear - Earth 1 elementFaun Kid, level 49

Faun Kid Card - +2 INT
- +4 MDEF
Goes in: Headgear - Water 2 elementDrip Slime, level 44

Drip Slime Card - +2 DEX
- +10 HIT
Goes in: Headgear - Holy 3 elementHyperborean Swan, level 79

Hyperborean Swan Card - +2 DEX
- +12 HIT
Goes in: Headgear
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
