Cards
Faun Kid Card
+2 INT. +4 MDEF. Goes in headgear.
Goes in headgearEarth element, level 1

- +2 INT
- +4 MDEF
Goes in: Headgear
- Goes in
- Headgear
- Dropped by
- Faun Kid
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +2 INT
- +4 MDEF
Its effects count while you wear the piece it's set in.
Who drops it
Every Faun Kid you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in headgear
It goes into a free slot of headgear you aren't wearing, and once it's in, it stays for good. 33 pieces of headgear have room for it, one card each. The first few, by level:
Compare
Other cards for headgear
- Water 2 elementDrip Slime, level 44

Drip Slime Card - +2 DEX
- +10 HIT
Goes in: Headgear - Earth 2 elementMinoan Calf, level 54

Minoan Calf Card - +2 DEX
- +10 HIT
Goes in: Headgear - Earth 2 elementAgrimi, level 60

Agrimi Card - +2 INT
- +4 MDEF
Goes in: Headgear - Poison 1 elementPython Hatchling, level 38

Python Hatchling Card - +1 INT
- +3 MDEF
Goes in: Headgear - Holy 1 elementOwl of Athena, level 34

Owl of Athena Card - +1 DEX
- +8 HIT
Goes in: Headgear - Shadow 2 elementPomegranate Sprite, level 64

Pomegranate Sprite Card - +2 DEX
- +12 HIT
Goes in: Headgear
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
