Cards
Cerberus Pup Card
+20% damage to Earth monsters. Goes in a weapon.
Goes in a weaponFire element, level 2

- +20% damage to Earth monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Cerberus Pup
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +20% damage to Earth monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Cerberus Pup you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Neutral 3 elementBronze Sentinel, level 74

Bronze Sentinel Card - +6 CRIT
- +2 LUK
Goes in: Weapon - Water 3 elementFrost Wolf, level 70

Frost Wolf Card - +20% damage to Brute monsters
Goes in: Weapon - Shadow 3 elementStygian Owl, level 69

Stygian Owl Card - +20 ATK
- +1 STR
Goes in: Weapon - Earth 2 elementObol Beetle, level 67

Obol Beetle Card - 6% chance to turn to stone with each blow
- +10 ATK
Goes in: Weapon - Undead 2 elementLethe Drop, level 66

Lethe Drop Card - +20% damage to Holy monsters
Goes in: Weapon - Shadow 3 elementStyx Eel, level 66

Styx Eel Card - +6 CRIT
- +2 LUK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
