Cards
Styx Eel Card
+6 CRIT. +2 LUK. Goes in a weapon.
Goes in a weaponShadow element, level 3

- +6 CRIT
- +2 LUK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Styx Eel
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +6 CRIT
- +2 LUK
Its effects count while you wear the piece it's set in.
Who drops it
Every Styx Eel you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Undead 2 elementLethe Drop, level 66

Lethe Drop Card - +20% damage to Holy monsters
Goes in: Weapon - Earth 2 elementObol Beetle, level 67

Obol Beetle Card - 6% chance to turn to stone with each blow
- +10 ATK
Goes in: Weapon - Earth 3 elementWild Centaur, level 64

Wild Centaur Card - +20% damage to Demihuman monsters
Goes in: Weapon - Shadow 3 elementStygian Owl, level 69

Stygian Owl Card - +20 ATK
- +1 STR
Goes in: Weapon - Water 3 elementFrost Wolf, level 70

Frost Wolf Card - +20% damage to Brute monsters
Goes in: Weapon - Earth 2 elementHerb Sprite, level 62

Herb Sprite Card - +20 ATK
- +1 STR
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
