Cards
Eaglet Card
+15% damage to Water monsters. Goes in a weapon.
Goes in a weaponWind element, level 2

- +15% damage to Water monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Eaglet
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +15% damage to Water monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Eaglet you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Wind 2 elementCloud Puff, level 45

Cloud Puff Card - +15% damage to Formless monsters
Goes in: Weapon - Water 2 elementDolphin Calf, level 47

Dolphin Calf Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Poison 1 elementGlowcap, level 44

Glowcap Card - +15 ATK
- +1 STR
Goes in: Weapon - Water 2 elementSea Urchin, level 49

Sea Urchin Card - 5% chance to freeze with each blow
- +7 ATK
Goes in: Weapon - Neutral 2 elementIsland Goat, level 50

Island Goat Card - +15 ATK
- +1 STR
Goes in: Weapon - Earth 3 elementOre Golem, level 42

Ore Golem Card - 5% chance to turn to stone with each blow
- +7 ATK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
