Cards
Ice Golem Card
Your armor turns Water. +4 MDEF. Goes in armor.
Goes in armorWater element, level 3

- Your armor turns Water
- +4 MDEF
Goes in: Armor
- Goes in
- Armor
- Dropped by
- Ice Golem
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- Your armor turns Water
- +4 MDEF
Its effects count while you wear the piece it's set in. Monsters' blows then land on your armor by the element table.
Who drops it
Every Ice Golem you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in armor
It goes into a free slot of armor you aren't wearing, and once it's in, it stays for good. 24 pieces of armor have room for it, one card each. The first few, by level:
Compare
Other cards for armor
- Earth 2 elementAcorn Boar, level 61

Acorn Boar Card - Your armor turns Earth
- +5 MDEF
Goes in: Armor - Ghost 2 elementShade Wisp, level 50

Shade Wisp Card - +7 FLEE
- Perfect dodge +2
Goes in: Armor - Wind 3 elementStorm Cub, level 66

Storm Cub Card - Your armor turns Wind
- +5 MDEF
Goes in: Armor - Ghost 2 elementCorycian Wisp, level 45

Corycian Wisp Card - +7 FLEE
- Perfect dodge +2
Goes in: Armor - Neutral 3 elementAutomaton Hound, level 72

Automaton Hound Card - +2 VIT
- +12% max HP
Goes in: Armor - Poison 1 elementSilver Mite, level 40

Silver Mite Card - Your armor turns Poison
- +3 MDEF
Goes in: Armor
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
