Cards
Shade Wisp Card
+7 FLEE. Perfect dodge +2. Goes in armor.
Goes in armorGhost element, level 2

- +7 FLEE
- Perfect dodge +2
Goes in: Armor
- Goes in
- Armor
- Dropped by
- Shade Wisp
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +7 FLEE
- Perfect dodge +2
Its effects count while you wear the piece it's set in.
Who drops it
Every Shade Wisp you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in armor
It goes into a free slot of armor you aren't wearing, and once it's in, it stays for good. 24 pieces of armor have room for it, one card each. The first few, by level:
Compare
Other cards for armor
- Ghost 2 elementCorycian Wisp, level 45

Corycian Wisp Card - +7 FLEE
- Perfect dodge +2
Goes in: Armor - Water 3 elementIce Golem, level 56

Ice Golem Card - Your armor turns Water
- +4 MDEF
Goes in: Armor - Poison 1 elementSilver Mite, level 40

Silver Mite Card - Your armor turns Poison
- +3 MDEF
Goes in: Armor - Earth 2 elementAcorn Boar, level 61

Acorn Boar Card - Your armor turns Earth
- +5 MDEF
Goes in: Armor - Holy 1 elementMuse Sprite, level 35

Muse Sprite Card - Your armor turns Holy
- +3 MDEF
Goes in: Armor - Wind 3 elementStorm Cub, level 66

Storm Cub Card - Your armor turns Wind
- +5 MDEF
Goes in: Armor
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
