Cards
Nectar Puff Card
Takes 30% less damage from Holy monsters. Goes in a cloak.
Goes in a cloakHoly element, level 3

- Takes 30% less damage from Holy monsters
Goes in: Cloak
- Goes in
- Cloak
- Dropped by
- Nectar Puff
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- Takes 30% less damage from Holy monsters
Its effects count while you wear the piece it's set in. Resists from all your cards add up, to at most 80% less damage.
Who drops it
Every Nectar Puff you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a cloak
It goes into a free slot of a cloak you aren't wearing, and once it's in, it stays for good. 24 cloaks have room for it, one card each. The first few, by level:
Compare
Other cards for a cloak
- Earth 3 elementPine Golem, level 72

Pine Golem Card - Takes 25% less damage from Earth monsters
Goes in: Cloak - Wind 4 elementTyphon, level 70

Typhon Card - Takes 15% less damage from Wind, Fire, Water, and Earth monsters
Goes in: Cloak - Neutral 3 elementWild Mare, level 66

Wild Mare Card - +9 FLEE
- Perfect dodge +1
Goes in: Cloak - Neutral 2 elementCurete Dancer, level 62

Curete Dancer Card - +9 FLEE
- Perfect dodge +1
Goes in: Cloak - Neutral 2 elementBull Leaper, level 57

Bull Leaper Card - +7 FLEE
- Perfect dodge +1
Goes in: Cloak - Wind 2 elementThunder Sheep, level 51

Thunder Sheep Card - Takes 20% less damage from Wind monsters
Goes in: Cloak
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
