Cards
Octoling Card
+3 INT. +7% MATK. Goes in an accessory.
Goes in an accessoryWater element, level 2

- +3 INT
- +7% MATK
Goes in: Accessory
- Goes in
- Accessory
- Dropped by
- Octoling
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +3 INT
- +7% MATK
Its effects count while you wear the piece it's set in.
Who drops it
Every Octoling you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in an accessory
It goes into a free slot of an accessory you aren't wearing, and once it's in, it stays for good. 44 accessories have room for it, one card each. The first few, by level:
Compare
Other cards for an accessory
- Poison 4 elementPython, level 46

Python Card - +4 INT
- +10% MATK
Goes in: Accessory - Shadow 1 elementCave Batling, level 42

Cave Batling Card - +3 AGI
- +5% attack speed
Goes in: Accessory - Undead 1 elementBone Pup, level 52

Bone Pup Card - +3 STR
- +7 ATK
Goes in: Accessory - Neutral 1 elementPlain Hare, level 36

Plain Hare Card - +2 STR
- +5 ATK
Goes in: Accessory - Earth 2 elementCentaur Foal, level 58

Centaur Foal Card - +3 DEX
- +10 HIT
Goes in: Accessory - Earth 1 elementThyme Sprite, level 31

Thyme Sprite Card - +2 INT
- +5% MATK
Goes in: Accessory
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
