Cards
Plain Hare Card
+2 STR. +5 ATK. Goes in an accessory.
Goes in an accessoryNeutral element, level 1

- +2 STR
- +5 ATK
Goes in: Accessory
- Goes in
- Accessory
- Dropped by
- Plain Hare
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +2 STR
- +5 ATK
Its effects count while you wear the piece it's set in.
Who drops it
Every Plain Hare you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in an accessory
It goes into a free slot of an accessory you aren't wearing, and once it's in, it stays for good. 44 accessories have room for it, one card each. The first few, by level:
Compare
Other cards for an accessory
- Earth 1 elementThyme Sprite, level 31

Thyme Sprite Card - +2 INT
- +5% MATK
Goes in: Accessory - Shadow 1 elementCave Batling, level 42

Cave Batling Card - +3 AGI
- +5% attack speed
Goes in: Accessory - Poison 1 elementThread Spinner, level 27

Thread Spinner Card - +2 STR
- +5 ATK
Goes in: Accessory - Water 2 elementOctoling, level 46

Octoling Card - +3 INT
- +7% MATK
Goes in: Accessory - Poison 4 elementPython, level 46

Python Card - +4 INT
- +10% MATK
Goes in: Accessory - Water 2 elementCoral Crab, level 22

Coral Crab Card - +2 STR
- +5 ATK
Goes in: Accessory
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
