Cards
Wild Centaur Card
+20% damage to Demihuman monsters. Goes in a weapon.
Goes in a weaponEarth element, level 3

- +20% damage to Demihuman monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Wild Centaur
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +20% damage to Demihuman monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Wild Centaur you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Earth 2 elementHerb Sprite, level 62

Herb Sprite Card - +20 ATK
- +1 STR
Goes in: Weapon - Undead 2 elementLethe Drop, level 66

Lethe Drop Card - +20% damage to Holy monsters
Goes in: Weapon - Shadow 3 elementStyx Eel, level 66

Styx Eel Card - +6 CRIT
- +2 LUK
Goes in: Weapon - Earth 2 elementObol Beetle, level 67

Obol Beetle Card - 6% chance to turn to stone with each blow
- +10 ATK
Goes in: Weapon - Undead 2 elementWandering Shade, level 61

Wandering Shade Card - 6% chance to poison with each blow
- +10 ATK
Goes in: Weapon - Holy 2 elementAmalthea Kid, level 60

Amalthea Kid Card - +15% damage to Undead monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
