Cards
Chain Golem Card
+25 ATK. +1 STR. Goes in a weapon.
Goes in a weaponNeutral element, level 4

- +25 ATK
- +1 STR
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Chain Golem
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +25 ATK
- +1 STR
Its effects count while you wear the piece it's set in.
Who drops it
Every Chain Golem you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Fire 3 elementEmber Imp, level 80

Ember Imp Card - 6% chance to stun with each blow
- +10 ATK
Goes in: Weapon - Earth 3 elementHundred-Hand Tot, level 85

Hundred-Hand Tot Card - +20% damage to Demihuman monsters
Goes in: Weapon - Neutral 3 elementBronze Sentinel, level 74

Bronze Sentinel Card - +6 CRIT
- +2 LUK
Goes in: Weapon - Fire 2 elementCerberus Pup, level 72

Cerberus Pup Card - +20% damage to Earth monsters
Goes in: Weapon - Earth 4 elementGigas Tot, level 93

Gigas Tot Card - +20% damage to Wind monsters
Goes in: Weapon - Water 3 elementFrost Wolf, level 70

Frost Wolf Card - +20% damage to Brute monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
