Cards
Gigas Tot Card
+20% damage to Wind monsters. Goes in a weapon.
Goes in a weaponEarth element, level 4

- +20% damage to Wind monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Gigas Tot
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +20% damage to Wind monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Gigas Tot you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Fire 4 elementEnceladus, level 99

Enceladus Card - +30 ATK
- +5 STR
- +15% damage to bosses
Goes in: Weapon - Earth 3 elementHundred-Hand Tot, level 85

Hundred-Hand Tot Card - +20% damage to Demihuman monsters
Goes in: Weapon - Neutral 4 elementChain Golem, level 82

Chain Golem Card - +25 ATK
- +1 STR
Goes in: Weapon - Fire 3 elementEmber Imp, level 80

Ember Imp Card - 6% chance to stun with each blow
- +10 ATK
Goes in: Weapon - Neutral 3 elementBronze Sentinel, level 74

Bronze Sentinel Card - +6 CRIT
- +2 LUK
Goes in: Weapon - Fire 2 elementCerberus Pup, level 72

Cerberus Pup Card - +20% damage to Earth monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
