Cards
Crag Hawk Card
4% chance to stun with each blow. +5 ATK. Goes in a weapon.
Goes in a weaponWind element, level 1

- 4% chance to stun with each blow
- +5 ATK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Crag Hawk
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- 4% chance to stun with each blow
- +5 ATK
Its effects count while you wear the piece it's set in. The chance comes with each physical blow that lands, from attacks and skills alike, but not with spells.
Who drops it
Every Crag Hawk you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Earth 1 elementBoeotian Piglet, level 31

Boeotian Piglet Card - +10 ATK
Goes in: Weapon - Earth 2 elementPebble Golem, level 29

Pebble Golem Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Shadow 1 elementCawlet, level 32

Cawlet Card - +15% damage to Fowl monsters
Goes in: Weapon - Poison 1 elementHydra Hatchling, level 28

Hydra Hatchling Card - +15% damage to Earth monsters
Goes in: Weapon - Fire 1 elementFennel Sprite, level 34

Fennel Sprite Card - +15% damage to Earth monsters
Goes in: Weapon - Neutral 1 elementMaze Mouse, level 26

Maze Mouse Card - +15% damage to Brute monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
