Cards
Maze Mouse Card
+15% damage to Brute monsters. Goes in a weapon.
Goes in a weaponNeutral element, level 1

- +15% damage to Brute monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Maze Mouse
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +15% damage to Brute monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Maze Mouse you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Water 2 elementLittle Siren, level 25

Little Siren Card - 4% chance to freeze with each blow
- +5 ATK
Goes in: Weapon - Earth 1 elementTaygetus Ibex, level 25

Taygetus Ibex Card - +10 ATK
Goes in: Weapon - Poison 1 elementHydra Hatchling, level 28

Hydra Hatchling Card - +15% damage to Earth monsters
Goes in: Weapon - Earth 2 elementPebble Golem, level 29

Pebble Golem Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Wind 1 elementCrag Hawk, level 30

Crag Hawk Card - 4% chance to stun with each blow
- +5 ATK
Goes in: Weapon - Wind 1 elementGullet, level 22

Gullet Card - +4 CRIT
- +1 LUK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
