Cards
Dust Bunny Card
+3 CRIT. +1 LUK. Goes in a weapon.
Goes in a weaponNeutral element, level 1

- +3 CRIT
- +1 LUK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Dust Bunny
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +3 CRIT
- +1 LUK
Its effects count while you wear the piece it's set in.
Who drops it
Every Dust Bunny you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Wind 1 elementHeron Chick, level 15

Heron Chick Card - +10% damage to Water monsters
Goes in: Weapon - Wind 1 elementSandpiper, level 17

Sandpiper Card - 3% chance to stun with each blow
- +2 ATK
Goes in: Weapon - Wind 2 elementStymphalian Bird, level 14

Stymphalian Bird Card - +10% damage to Fowl monsters
Goes in: Weapon - Water 2 elementSeafoam Drop, level 19

Seafoam Drop Card - +5 ATK
Goes in: Weapon - Water 1 elementBubble Jelly, level 20

Bubble Jelly Card - +10% damage to Formless monsters
Goes in: Weapon - Wind 1 elementHarpy, level 12

Harpy Card - +5 ATK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
