Cards
Heron Chick Card
+10% damage to Water monsters. Goes in a weapon.
Goes in a weaponWind element, level 1

- +10% damage to Water monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Heron Chick
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +10% damage to Water monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Heron Chick you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Neutral 1 elementDust Bunny, level 16

Dust Bunny Card - +3 CRIT
- +1 LUK
Goes in: Weapon - Wind 2 elementStymphalian Bird, level 14

Stymphalian Bird Card - +10% damage to Fowl monsters
Goes in: Weapon - Wind 1 elementSandpiper, level 17

Sandpiper Card - 3% chance to stun with each blow
- +2 ATK
Goes in: Weapon - Wind 1 elementHarpy, level 12

Harpy Card - +5 ATK
Goes in: Weapon - Water 2 elementSeafoam Drop, level 19

Seafoam Drop Card - +5 ATK
Goes in: Weapon - Water 1 elementBubble Jelly, level 20

Bubble Jelly Card - +10% damage to Formless monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
