Cards
Seafoam Drop Card
+5 ATK. Goes in a weapon.
Goes in a weaponWater element, level 2

- +5 ATK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Seafoam Drop
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +5 ATK
Its effects count while you wear the piece it's set in.
Who drops it
Every Seafoam Drop you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Water 1 elementBubble Jelly, level 20

Bubble Jelly Card - +10% damage to Formless monsters
Goes in: Weapon - Water 1 elementIsthmus Crab, level 21

Isthmus Crab Card - +15% damage to Fire monsters
Goes in: Weapon - Wind 1 elementSandpiper, level 17

Sandpiper Card - 3% chance to stun with each blow
- +2 ATK
Goes in: Weapon - Neutral 1 elementDust Bunny, level 16

Dust Bunny Card - +3 CRIT
- +1 LUK
Goes in: Weapon - Wind 1 elementGullet, level 22

Gullet Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Wind 1 elementHeron Chick, level 15

Heron Chick Card - +10% damage to Water monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
