Cards
Lamp Mole Card
+10% max SP. +10% SP recovery. Goes in boots.
Goes in bootsFire element, level 1

- +10% max SP
- +10% SP recovery
Goes in: Boots
- Goes in
- Boots
- Dropped by
- Lamp Mole
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +10% max SP
- +10% SP recovery
Its effects count while you wear the piece it's set in.
Who drops it
Every Lamp Mole you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in boots
It goes into a free slot of boots you aren't wearing, and once it's in, it stays for good. 19 pairs of boots have room for it, one card each. The first few, by level:
Compare
Other cards for boots
- Shadow 1 elementOwlet, level 38

Owlet Card - +7% max HP
- +1 AGI
Goes in: Boots - Wind 2 elementPegasus Foal, level 48

Pegasus Foal Card - +10% max HP
- +2 AGI
Goes in: Boots - Earth 1 elementMountain Kid, level 33

Mountain Kid Card - +7% max SP
- +10% SP recovery
Goes in: Boots - Water 3 elementFrost Drop, level 54

Frost Drop Card - +10% max SP
- +10% SP recovery
Goes in: Boots - Earth 1 elementWheat Sprite, level 28

Wheat Sprite Card - +7% max HP
- +1 AGI
Goes in: Boots - Fire 2 elementAsh Dryad, level 59

Ash Dryad Card - +10% max HP
- +2 AGI
Goes in: Boots
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
