Cards
Owlet Card
+7% max HP. +1 AGI. Goes in boots.
Goes in bootsShadow element, level 1

- +7% max HP
- +1 AGI
Goes in: Boots
- Goes in
- Boots
- Dropped by
- Owlet
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +7% max HP
- +1 AGI
Its effects count while you wear the piece it's set in.
Who drops it
Every Owlet you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in boots
It goes into a free slot of boots you aren't wearing, and once it's in, it stays for good. 19 pairs of boots have room for it, one card each. The first few, by level:
Compare
Other cards for boots
- Fire 1 elementLamp Mole, level 43

Lamp Mole Card - +10% max SP
- +10% SP recovery
Goes in: Boots - Earth 1 elementMountain Kid, level 33

Mountain Kid Card - +7% max SP
- +10% SP recovery
Goes in: Boots - Wind 2 elementPegasus Foal, level 48

Pegasus Foal Card - +10% max HP
- +2 AGI
Goes in: Boots - Earth 1 elementWheat Sprite, level 28

Wheat Sprite Card - +7% max HP
- +1 AGI
Goes in: Boots - Poison 1 elementMarsh Toad, level 24

Marsh Toad Card - +7% max SP
- +10% SP recovery
Goes in: Boots - Water 3 elementFrost Drop, level 54

Frost Drop Card - +10% max SP
- +10% SP recovery
Goes in: Boots
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
