Cards
Saffron Sprite Card
5% chance to stun with each blow. +7 ATK. Goes in a weapon.
Goes in a weaponFire element, level 1

- 5% chance to stun with each blow
- +7 ATK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Saffron Sprite
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- 5% chance to stun with each blow
- +7 ATK
Its effects count while you wear the piece it's set in. The chance comes with each physical blow that lands, from attacks and skills alike, but not with spells.
Who drops it
Every Saffron Sprite you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Fire 2 elementLantern Imp, level 56

Lantern Imp Card - +15 ATK
- +1 STR
Goes in: Weapon - Fire 3 elementObsidian Golem, level 54

Obsidian Golem Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Wind 2 elementGriffin Chick, level 58

Griffin Chick Card - +15% damage to Fowl monsters
Goes in: Weapon - Water 3 elementSea Nymph, level 52

Sea Nymph Card - +15% damage to Fire monsters
Goes in: Weapon - Poison 2 elementCave Moth, level 51

Cave Moth Card - +15% damage to Fowl monsters
Goes in: Weapon - Holy 2 elementAmalthea Kid, level 60

Amalthea Kid Card - +15% damage to Undead monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
