Cards
Lantern Imp Card
+15 ATK. +1 STR. Goes in a weapon.
Goes in a weaponFire element, level 2

- +15 ATK
- +1 STR
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Lantern Imp
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +15 ATK
- +1 STR
Its effects count while you wear the piece it's set in.
Who drops it
Every Lantern Imp you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Fire 1 elementSaffron Sprite, level 55

Saffron Sprite Card - 5% chance to stun with each blow
- +7 ATK
Goes in: Weapon - Wind 2 elementGriffin Chick, level 58

Griffin Chick Card - +15% damage to Fowl monsters
Goes in: Weapon - Fire 3 elementObsidian Golem, level 54

Obsidian Golem Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Holy 2 elementAmalthea Kid, level 60

Amalthea Kid Card - +15% damage to Undead monsters
Goes in: Weapon - Undead 1 elementAsphodel Bloom, level 60

Asphodel Bloom Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Water 3 elementSea Nymph, level 52

Sea Nymph Card - +15% damage to Fire monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
