Cards
Griffin Chick Card
+15% damage to Fowl monsters. Goes in a weapon.
Goes in a weaponWind element, level 2

- +15% damage to Fowl monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Griffin Chick
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +15% damage to Fowl monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Griffin Chick you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Holy 2 elementAmalthea Kid, level 60

Amalthea Kid Card - +15% damage to Undead monsters
Goes in: Weapon - Undead 1 elementAsphodel Bloom, level 60

Asphodel Bloom Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Fire 2 elementLantern Imp, level 56

Lantern Imp Card - +15 ATK
- +1 STR
Goes in: Weapon - Fire 1 elementSaffron Sprite, level 55

Saffron Sprite Card - 5% chance to stun with each blow
- +7 ATK
Goes in: Weapon - Undead 2 elementWandering Shade, level 61

Wandering Shade Card - 6% chance to poison with each blow
- +10 ATK
Goes in: Weapon - Earth 2 elementHerb Sprite, level 62

Herb Sprite Card - +20 ATK
- +1 STR
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
