Cards
Wandering Shade Card
6% chance to poison with each blow. +10 ATK. Goes in a weapon.
Goes in a weaponUndead element, level 2

- 6% chance to poison with each blow
- +10 ATK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Wandering Shade
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- 6% chance to poison with each blow
- +10 ATK
Its effects count while you wear the piece it's set in. The chance comes with each physical blow that lands, from attacks and skills alike, but not with spells.
Who drops it
Every Wandering Shade you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Holy 2 elementAmalthea Kid, level 60

Amalthea Kid Card - +15% damage to Undead monsters
Goes in: Weapon - Undead 1 elementAsphodel Bloom, level 60

Asphodel Bloom Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Earth 2 elementHerb Sprite, level 62

Herb Sprite Card - +20 ATK
- +1 STR
Goes in: Weapon - Wind 2 elementGriffin Chick, level 58

Griffin Chick Card - +15% damage to Fowl monsters
Goes in: Weapon - Earth 3 elementWild Centaur, level 64

Wild Centaur Card - +20% damage to Demihuman monsters
Goes in: Weapon - Fire 2 elementLantern Imp, level 56

Lantern Imp Card - +15 ATK
- +1 STR
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
