Cards
Isthmus Crab Card
+15% damage to Fire monsters. Goes in a weapon.
Goes in a weaponWater element, level 1

- +15% damage to Fire monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Isthmus Crab
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +15% damage to Fire monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Isthmus Crab you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Water 1 elementBubble Jelly, level 20

Bubble Jelly Card - +10% damage to Formless monsters
Goes in: Weapon - Wind 1 elementGullet, level 22

Gullet Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Water 2 elementSeafoam Drop, level 19

Seafoam Drop Card - +5 ATK
Goes in: Weapon - Water 2 elementLittle Siren, level 25

Little Siren Card - 4% chance to freeze with each blow
- +5 ATK
Goes in: Weapon - Wind 1 elementSandpiper, level 17

Sandpiper Card - 3% chance to stun with each blow
- +2 ATK
Goes in: Weapon - Earth 1 elementTaygetus Ibex, level 25

Taygetus Ibex Card - +10 ATK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
