Cards
Little Siren Card
4% chance to freeze with each blow. +5 ATK. Goes in a weapon.
Goes in a weaponWater element, level 2

- 4% chance to freeze with each blow
- +5 ATK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Little Siren
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- 4% chance to freeze with each blow
- +5 ATK
Its effects count while you wear the piece it's set in. The chance comes with each physical blow that lands, from attacks and skills alike, but not with spells.
Who drops it
Every Little Siren you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Earth 1 elementTaygetus Ibex, level 25

Taygetus Ibex Card - +10 ATK
Goes in: Weapon - Neutral 1 elementMaze Mouse, level 26

Maze Mouse Card - +15% damage to Brute monsters
Goes in: Weapon - Wind 1 elementGullet, level 22

Gullet Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Poison 1 elementHydra Hatchling, level 28

Hydra Hatchling Card - +15% damage to Earth monsters
Goes in: Weapon - Water 1 elementIsthmus Crab, level 21

Isthmus Crab Card - +15% damage to Fire monsters
Goes in: Weapon - Earth 2 elementPebble Golem, level 29

Pebble Golem Card - +4 CRIT
- +1 LUK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
