Cards
Asphodel Bloom Card
+5 CRIT. +2 LUK. Goes in a weapon.
Goes in a weaponUndead element, level 1

- +5 CRIT
- +2 LUK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Asphodel Bloom
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +5 CRIT
- +2 LUK
Its effects count while you wear the piece it's set in.
Who drops it
Every Asphodel Bloom you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Holy 2 elementAmalthea Kid, level 60

Amalthea Kid Card - +15% damage to Undead monsters
Goes in: Weapon - Undead 2 elementWandering Shade, level 61

Wandering Shade Card - 6% chance to poison with each blow
- +10 ATK
Goes in: Weapon - Wind 2 elementGriffin Chick, level 58

Griffin Chick Card - +15% damage to Fowl monsters
Goes in: Weapon - Earth 2 elementHerb Sprite, level 62

Herb Sprite Card - +20 ATK
- +1 STR
Goes in: Weapon - Fire 2 elementLantern Imp, level 56

Lantern Imp Card - +15 ATK
- +1 STR
Goes in: Weapon - Earth 3 elementWild Centaur, level 64

Wild Centaur Card - +20% damage to Demihuman monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
