Cards
Minotaur Card
+20 ATK. +20% damage to bosses. Goes in a weapon.
Goes in a weaponFire element, level 3

- +20 ATK
- +20% damage to bosses
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Minotaur
- Drop chance
- 10%
- Sells for
- 10z
- Weight
- 1
What it does
- +20 ATK
- +20% damage to bosses
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Minotaur you bring down has a 10% chance to leave it behind, about 1 in 10.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Earth 1 elementBear Cub, level 40

Bear Cub Card - +15% damage to Wind monsters
Goes in: Weapon - Water 2 elementCrystal Drop, level 41

Crystal Drop Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Earth 3 elementOre Golem, level 42

Ore Golem Card - 5% chance to turn to stone with each blow
- +7 ATK
Goes in: Weapon - Neutral 2 elementTin Hoplite, level 38

Tin Hoplite Card - +15% damage to Demihuman monsters
Goes in: Weapon - Poison 1 elementGlowcap, level 44

Glowcap Card - +15 ATK
- +1 STR
Goes in: Weapon - Poison 3 elementLernaean Hydra, level 36

Lernaean Hydra Card - +20% damage to Demihuman monsters
- 8% chance to poison with each blow
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
