Cards
Lernaean Hydra Card
+20% damage to Demihuman monsters. 8% chance to poison with each blow. Goes in a weapon.
Goes in a weaponPoison element, level 3

- +20% damage to Demihuman monsters
- 8% chance to poison with each blow
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Lernaean Hydra
- Drop chance
- 10%
- Sells for
- 10z
- Weight
- 1
What it does
- +20% damage to Demihuman monsters
- 8% chance to poison with each blow
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells. The chance comes with each of those blows that lands.
Who drops it
Every Lernaean Hydra you bring down has a 10% chance to leave it behind, about 1 in 10.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Wind 2 elementQueen Buzz, level 36

Queen Buzz Card - +10 ATK
Goes in: Weapon - Neutral 2 elementWar Pony, level 35

War Pony Card - 4% chance to stun with each blow
- +5 ATK
Goes in: Weapon - Fire 1 elementFennel Sprite, level 34

Fennel Sprite Card - +15% damage to Earth monsters
Goes in: Weapon - Fire 1 elementTeumessian Kit, level 34

Teumessian Kit Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Neutral 2 elementTin Hoplite, level 38

Tin Hoplite Card - +15% damage to Demihuman monsters
Goes in: Weapon - Earth 1 elementBear Cub, level 40

Bear Cub Card - +15% damage to Wind monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
