Cards
Tin Hoplite Card
+15% damage to Demihuman monsters. Goes in a weapon.
Goes in a weaponNeutral element, level 2

- +15% damage to Demihuman monsters
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Tin Hoplite
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +15% damage to Demihuman monsters
Its effects count while you wear the piece it's set in. Damage bonuses work on physical blows, from attacks and skills alike, but not on spells.
Who drops it
Every Tin Hoplite you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Earth 1 elementBear Cub, level 40

Bear Cub Card - +15% damage to Wind monsters
Goes in: Weapon - Poison 3 elementLernaean Hydra, level 36

Lernaean Hydra Card - +20% damage to Demihuman monsters
- 8% chance to poison with each blow
Goes in: Weapon - Fire 3 elementMinotaur, level 40

Minotaur Card - +20 ATK
- +20% damage to bosses
Goes in: Weapon - Wind 2 elementQueen Buzz, level 36

Queen Buzz Card - +10 ATK
Goes in: Weapon - Water 2 elementCrystal Drop, level 41

Crystal Drop Card - +5 CRIT
- +2 LUK
Goes in: Weapon - Neutral 2 elementWar Pony, level 35

War Pony Card - 4% chance to stun with each blow
- +5 ATK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
