Cards
Queen Buzz Card
+10 ATK. Goes in a weapon.
Goes in a weaponWind element, level 2

- +10 ATK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Queen Buzz
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +10 ATK
Its effects count while you wear the piece it's set in.
Who drops it
Every Queen Buzz you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Poison 3 elementLernaean Hydra, level 36

Lernaean Hydra Card - +20% damage to Demihuman monsters
- 8% chance to poison with each blow
Goes in: Weapon - Neutral 2 elementWar Pony, level 35

War Pony Card - 4% chance to stun with each blow
- +5 ATK
Goes in: Weapon - Fire 1 elementFennel Sprite, level 34

Fennel Sprite Card - +15% damage to Earth monsters
Goes in: Weapon - Fire 1 elementTeumessian Kit, level 34

Teumessian Kit Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Neutral 2 elementTin Hoplite, level 38

Tin Hoplite Card - +15% damage to Demihuman monsters
Goes in: Weapon - Earth 1 elementBear Cub, level 40

Bear Cub Card - +15% damage to Wind monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
