Cards
Teumessian Kit Card
+4 CRIT. +1 LUK. Goes in a weapon.
Goes in a weaponFire element, level 1

- +4 CRIT
- +1 LUK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- Teumessian Kit
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- +4 CRIT
- +1 LUK
Its effects count while you wear the piece it's set in.
Who drops it
Every Teumessian Kit you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Fire 1 elementFennel Sprite, level 34

Fennel Sprite Card - +15% damage to Earth monsters
Goes in: Weapon - Neutral 2 elementWar Pony, level 35

War Pony Card - 4% chance to stun with each blow
- +5 ATK
Goes in: Weapon - Shadow 1 elementCawlet, level 32

Cawlet Card - +15% damage to Fowl monsters
Goes in: Weapon - Poison 3 elementLernaean Hydra, level 36

Lernaean Hydra Card - +20% damage to Demihuman monsters
- 8% chance to poison with each blow
Goes in: Weapon - Wind 2 elementQueen Buzz, level 36

Queen Buzz Card - +10 ATK
Goes in: Weapon - Earth 1 elementBoeotian Piglet, level 31

Boeotian Piglet Card - +10 ATK
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
