Cards
War Pony Card
4% chance to stun with each blow. +5 ATK. Goes in a weapon.
Goes in a weaponNeutral element, level 2

- 4% chance to stun with each blow
- +5 ATK
Goes in: Weapon
- Goes in
- Weapon
- Dropped by
- War Pony
- Drop chance
- 0.2%
- Sells for
- 10z
- Weight
- 1
What it does
- 4% chance to stun with each blow
- +5 ATK
Its effects count while you wear the piece it's set in. The chance comes with each physical blow that lands, from attacks and skills alike, but not with spells.
Who drops it
Every War Pony you bring down has a 0.2% chance to leave it behind, about 1 in 500.
Where it goes
Set it in a weapon
It goes into a free slot of a weapon you aren't wearing, and once it's in, it stays for good. 93 weapons have room for it, from 1 to 4 cards each. The roomiest:
Compare
Other cards for a weapon
- Fire 1 elementFennel Sprite, level 34

Fennel Sprite Card - +15% damage to Earth monsters
Goes in: Weapon - Poison 3 elementLernaean Hydra, level 36

Lernaean Hydra Card - +20% damage to Demihuman monsters
- 8% chance to poison with each blow
Goes in: Weapon - Wind 2 elementQueen Buzz, level 36

Queen Buzz Card - +10 ATK
Goes in: Weapon - Fire 1 elementTeumessian Kit, level 34

Teumessian Kit Card - +4 CRIT
- +1 LUK
Goes in: Weapon - Shadow 1 elementCawlet, level 32

Cawlet Card - +15% damage to Fowl monsters
Goes in: Weapon - Neutral 2 elementTin Hoplite, level 38

Tin Hoplite Card - +15% damage to Demihuman monsters
Goes in: Weapon
Gear up for the voyage
Smiths and merchants wait in every city. Monsters carry the rest.
